This post comments on aspects of those hobbies that can be practiced through the Internet.
With the significant development of the Internet, it is not surprising that there are a large number of hobbies that can be practiced online. When we talk about online hobbies, we refer to those with a format practiced with a terminal (computer, tablet, or mobile) or a video game console connected to the Internet. This fact that they require connection to the network distinguishes them from games with electronic devices that are not connected, as is the case with many video games or “offline” apps.
The internet connection gives the games remarkable dynamism. Online games are most fun when they allow simultaneous competition from two to thousands of live players. It is an activity that imitates reality well and has a clear social component. The variety of opponents, sometimes very numerous, gives an exciting feeling of competition. And it has the advantage of being practiced comfortably sitting in front of a screen without having to move.
Various main types of games stand out, sometimes in some respects
- Massively multiplayer online video games. They are video games that can be played with a console or a computer connected to the Internet. They contain various video game themes such as role-playing, sports, battles, strategy, shooting, racing, music or dance, social, alternative reality, simulation, etc.
- Tile games: chess, checkers, dominoes, backgammon, mahjong, etc.
- Card games: poker, tute, mus, rummy, chinchón, etc.
- Thematic board games: risk, naval battle, war, etc.
- Fun with words: word puzzles, scrabble, crossword puzzles, word search, etc.
- Other board games: Parcheesi, puzzles, superbuteo, etc.
- Games of chance: bingo, lotteries
- Arcade-type games: PAC man and similar
Online games have:
Benefits: they are affordable, not necessarily expensive; they stimulate the mind or psychomotricity and competitiveness and can favor online social relations.
Risks: if they take up a lot of time, they can prevent more beneficial hobbies, such as those that involve physical activity, direct creativity, or personal social relationships. In extreme cases, they risk addiction or altering everyday life due to excessive use.
On the other hand, other hobbies are also based on online resources, including YouTube, such as:
- Exhibit (photos, paintings, online)
- Study: courses, online tutorials, and classes via Skype
- Playing an instrument or singing: tutorials, examples on YouTube, publication of interpretations
- Attend art or sports shows online.
- Make virtual visits to museums, exhibitions, or monuments.
- Virtual tours.
- Watch movies or series and listen to streaming music.
- Surfing the Internet
- Manage your website
There is an extraordinary variety: second life, where an avatar or virtual substitute is used to experience real-life situations.